In Rust, a slice is a reference to a contiguous section of a larger data structure, such as an array or a vector.
It is represented using the syntax &[T]
, where T is the type of the elements in the slice.
A slice does not own the data it refers to, it just provides a way to access the data in the original data structure.
An array, on the other hand, is a fixed-size data structure that owns a contiguous block of memory.
It is represented using the syntax [T; N]
, where T
is the type of the elements in the array and N
is the size of the array.
An array is stored on the stack, so it has a fixed size that must be known at compile time.
One key difference between slices and arrays is that slices are dynamically sized, while arrays have a fixed size.
This means that you can create a slice that refers to a portion of an array, but you cannot create an array that refers to a portion of another array.
Here is an example that demonstrates the difference between slices and arrays:
let arr = [1, 2, 3, 4, 5];
let slice = &arr[1..3]; // slice contains the elements [2, 3]
Another difference between slices and arrays is that slices are more flexible and can be used with a wider range of functions and data structures. For example, you can pass a slice as an argument to a function, whereas you would have to pass an array by reference.
Slices are also more efficient to work with in certain cases, because they do not require the overhead of allocating and deallocating memory.
In general, slices are the more commonly used data type in Rust because they are more flexible and easier to work with than arrays. However, there are cases where using an array may be more appropriate, such as when you need to allocate a fixed-size data structure on the stack for performance reasons.